11/10/2023 0 Comments Kenshi map none zoneWhat is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Establish defenses with walls, gates, and towers. Set up shelters and production facilities. Establish a new “Infection Free Zone” wherever you choose. Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data you can choose any place in the world for your survivors. There is no electricity, no water, and no food. The infected are highly aggressive, fast and strong. Seasons may cause harmful Weather Effects or be purely aesthetic.About This Game “The Mad Virus” has spread throughout the world with the speed of jet planes. The same can be said about the Hub and Squin that have iron and copper nodes in near proximity. Waystation has access to a lot of iron veins and 40% copper nodes as well, and satellite wreckage can be salvaged for iron closer to the southern edge of the Border Zone. Iron veins of 100% quality can be found almost anywhere, but predominantly in the southern canyons or the western edge of the region near Vain. The only other noteworthy attribute of The Border Zone is its abundance of ore in the region. With all of the different factions and cities in close proximity to the area, the Border Zone is one of the most diverse regions in the world as far as faction selection and patrols go. Notable settlements in the Border Zone are Squin, the Hub, and a Tech Hunter Waystation. This region is also home to the enigmatic Urchins, which are strewn across the landscape. Rarely you may encounter a pack of goats or garru wandering through your land, especially in the mountainous south or the canyons. These are the modifiers which are linked to this zone on FCS.īefore building an outpost, players should find information about specific areas through Prospecting.Īside from the occasional bandit menace and fairly balanced growth stats for crops, the Border Zone is host to a lot of Bonedog packs. Western Hive - if West Hive Queen is dead:.Southern Hive patrols - if West Hive Queen is dead and South Hive Queen is alive.Shek Kingdom's Kamikaze - spawn if Esata is dead, Hundred Guardians and Shek Warriors spawn if High Inquisitor Seta is dead and Esata is alive.If Lord Phoenix, High Inquisitor Seta and High Inquisitor Valtena are dead, Strayed Paladins will spawn. The Holy Nation - if Holy Lord Phoenix is alive and Esata or Seto are dead, there is an increase Holy Nation's patrols and even more so if both Shek leaders are dead.Kral's Chosen - if High Inquisitor Seta is dead and Flying Bull is alive.These squads can potentially spawn in this zone if certain World States have been reached. These are squads which spawn without being tied to a location, camp, or nest. Nests are temporary locations which can spawn randomly and typically belong to Animals. They usually spawn with Camp Beds which are free to use. These are temporary locations which can spawn randomly. Beware: sometimes these locations contain territorial protectors such as Security Spiders. Ancient Locations are usually lost outposts or ruins. These are places which do not have competent inhabitants. These locations are typically small towns, villages, or faction bases. The former major city of the Holy Nation, The Hub, is now in ruins and is partially controlled by various petty factions that cannot yet hope to rebuild it into a major trading center. The Shek town of Squin acts as the main bastion standing between the Shek Kingdom and bandits of the Border Zone and the many factions of the Swamp. There are only two major inhabited settlements in the region. This zone was previously under Holy Nation control, but their settlements are now in ruins. The zone is also teeming with Tech Hunters (and even has a Tech Hunter settlement, known as Waystation, in the South-East). Both the Dust Bandits and the Black Dragon Ninjas have their fortified centres of banditry in this area. The zone is occupied by groups of wandering Starving Bandits and Dust Bandits who constantly harass each other, as well as the player. However, the various bandit factions that inhabit the region will be the downfall of any fledgling outpost. It is a relatively forgiving area, most notable for its very large quantity of Iron and Copper veins of high quality near towns with merchants that make it easy for early-game moneymaking. It occupies the region of the map south of Okran's Pride and east of Vain. This zone is included in several of the game starts, often making it the first area that the new players would see. The Border Zone is an arid no-mans-land between the Shek Kingdom and the Holy Nation territories. Skinner's Roam, Shem, The Swamp, Spider Plains, Stenn Desert, Vain, Okran's Gulf, Okran's Pride
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